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I'm designing a stack of animations for a game, and once in a while the display will get stuck on an animation, regardless of the action I edit. How do I change the active action displayed in the rectangle I show in the arrow?

active action

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  • $\begingroup$ The action called Assassin_Idle.006 is probably opened in the Dope Sheet, so simply close it? $\endgroup$
    – moonboots
    Mar 23 at 13:33
  • $\begingroup$ Nope, as I explained what I pointed at doesn't change if I switch the action. Could it be a bug because I change the action while playing it? $\endgroup$ Mar 23 at 13:37
  • $\begingroup$ is it working the same in 2.79? $\endgroup$
    – moonboots
    Mar 23 at 13:52
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I figured it's because appended/new actions are added under the current selected item, which can be a mesh or an armature.

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