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I am no stranger to booles, but this one won't work and it is driving me crazy. What am I missing here?

Project file here.

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    $\begingroup$ Invert Normals Shift+N of "Channel" object, they are pointed inside (you can see red faces from outside if "Face Orientation" overlay is enabled ... $\endgroup$ – vklidu Mar 21 at 22:57
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1.) select channel

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2.) Tab -> change to edit mode

3.) A -> select all

4.) mesh -> normals -> recalculate outside

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5.) select all vertices at the end of your channel and press 'f' to create a closing face (make sure you are in "vertex select" mode

enter image description here enter image description here

6.) tab -> object mode

7.) change to "display as" -> bounds

8.) result

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    $\begingroup$ Those damn normals always get me! Thanks so much Chris, this is exactly what I'm after. Learned a lot just now. $\endgroup$ – glen_candle Mar 23 at 4:32
  • $\begingroup$ no problem. I made all mistakes a dozen times.... :D $\endgroup$ – Chris Mar 23 at 8:00

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