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I created an arm, and then a hand separated for it. The arm have less vertices and edges then the hand, so to connect them I had to do like this

enter image description here

The problem is those things in the mesh, because one vertice has a lot of edges connected to it.

enter image description here

Is there a way to make the hand and the arm to be more uniform, to make those things dissapear?

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2 Answers 2

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As Sanbaldo says, use trick to keep good topology, meaning quads as much as possible, see this site for example: https://topologyguides.com/

Here are examples of edge loops reductions:

enter image description here

enter image description here

For your hand you could try the following method, first delete vertices:

enter image description here

Then draw this topology:

enter image description here

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you need to study how to connect different shapes, having a good quad topology preserved:

enter image description here

enter image description here

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