1
$\begingroup$

I created an arm, and then a hand separated for it. The arm have less vertices and edges then the hand, so to connect them I had to do like this

enter image description here

The problem is those things in the mesh, because one vertice has a lot of edges connected to it.

enter image description here

Is there a way to make the hand and the arm to be more uniform, to make those things dissapear?

$\endgroup$
0
2
$\begingroup$

As Sanbaldo says, use trick to keep good topology, meaning quads as much as possible, see this site for example: https://topologyguides.com/

Here are examples of edge loops reductions:

enter image description here

enter image description here

For your hand you could try the following method, first delete vertices:

enter image description here

Then draw this topology:

enter image description here

$\endgroup$
1
$\begingroup$

you need to study how to connect different shapes, having a good quad topology preserved:

enter image description here

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.