i was want to make cylinder with holes i make this plane enter image description here

and then i add array and curve modifier as shown : enter image description here

you can see the mesh is not connected even when merge is enabled so i apply the array modifier and then merge them manually in edit mode

but the problem when i want to change the size of the mesh by scale the curve the merged vertices that i connected them (merge) deformed in strange way unlike other vertices : enter image description here

so i know it should scale before apply array but i just want to know why this happen it just a merge ??

  • $\begingroup$ Merge operator of Array modifier is merging segments generated by Array. What you see on second image is start / end part of Array strip. When you disable Curve modifier you can see those parts are on opposite side of mesh, so there is not a reason to expect merging those ends :) Curve modifier is deforming mesh after Array is done. $\endgroup$
    – vklidu
    Commented Mar 21, 2021 at 18:54

1 Answer 1


It's all about the order of events.

  • 'First and Last' merging in the Array modifier doesn't work because the Curve hasn't happened yet. (It's only really useful when the rotation is performed in the array)
  • Modifiers operate on the mesh as handed to them by the stack. But edits on the mesh happen before any modifiers. So you have merged vertices on the strip in its uncurled state. If you switch off the Curve modifier, you can see:

enter image description here

One way of merging the ends of a cyclically-deformed array is to put a Weld modifier below the Curve. Then you can leave all your modifiers live.

  • $\begingroup$ @vklidu .. Oops, sorry, I crashed your answer. $\endgroup$
    – Robin Betts
    Commented Mar 21, 2021 at 19:13
  • $\begingroup$ +1 Don't worry. You are just faster and with advanced answer :) ... I started to experiment, because I was surprised blender even knows what to do with this looped mesh :) Than I realised it merged start-end just because it is single face (by adding vertical loops it became curved to the right place, seen in edit mode without curve modifier). $\endgroup$
    – vklidu
    Commented Mar 21, 2021 at 19:32

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