0
$\begingroup$

i'm rendering an Image of Bane's Mask in Blender. Its on a wet road, which looks high-res in viewport. This road looks very flat and dry after rendering in Cycles.

Viewport result: enter image description here

Render result: enter image description here

$\endgroup$
9
  • $\begingroup$ maybe it has to do with your node setup? $\endgroup$
    – moonboots
    Commented Mar 21, 2021 at 13:17
  • $\begingroup$ Thank you, but what could it be ? I experience this for the first time.. $\endgroup$
    – Vincent
    Commented Mar 21, 2021 at 13:24
  • 4
    $\begingroup$ Hey :). It's because of lighting - Viewport preview uses a HDRI to light the scene, which gives all those cool reflections. $\endgroup$ Commented Mar 21, 2021 at 13:29
  • $\begingroup$ please show a screenshot of your Shader Editor $\endgroup$
    – moonboots
    Commented Mar 21, 2021 at 13:29
  • $\begingroup$ drive.google.com/file/d/1nthHKlwcpiPU5cqVDDAEwtTrsXsxTk4j/… this is the shader :) $\endgroup$
    – Vincent
    Commented Mar 21, 2021 at 13:32

1 Answer 1

1
$\begingroup$

This is because the material preview render in the viewport automatically uses an environment texture from “C:/Program Files/Blender Foundation/Blender/2.91/datafiles/studiolights/world” as the world background, but by default the rendered world background is solid grey. You can load one of these backgrounds and pipe it into the world’s background color with an Environment Texture node.

$\endgroup$

Not the answer you're looking for? Browse other questions tagged .