I made a basic fire and smoke simulation in embergen and exported it as a vdb sequence (with the velocity data). When I put it into blender I get three velocity float values instead of one float vector value.
The problem is that I don't get any motion blur on this sim when I render it.
Any Idea how to get it right ? I tried using the vector pass to get the motion blur in the compositor but it doesn't seem to do anything, which doesn't surprise me that much ...
Ps : second screenshot is from a tutorial where it shows how my vector is supposed to look