I am am making a short realistic animation of a sailboat going through the ocean. I have an ocean modifier with the time animated. I have a plane shrink wrapped to the ocean and the sailboat model has a copy location and rotation to the plane to simulate the “floating” on the ocean. The issue I am having is making realistic waves trail the boat and the water splashing and pushing on the front of the boat. I tried the ubiquitous dynamic paint, but for some reason no matter what I do with that it work work. I want to make it similar to this Houdini made video. https://vimeo.com/72879742. I know blender just added FLIP fluid sim. If possible, it there any way with the answer you may provide to make it seamless loop? Such as to make the sailboat look likes it keeps sailing for ever with no visibility video seams. If not, it is not a big deal. Sorry I cant upload the blend file because it is too big.
Thanks for the help!