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Not sure if that was the best way to describe it, but I am trying to use emission on a certain object shape but I still want to be able to see the objects shape. I am assuming because the emission is all the same brightness and color, that this is why I can't see the objects shape. Is there a certain node set up or process I can do besides manually changing several planes to a different emission or material?

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You could try with Ambient Occlusion and a color ramp.

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    $\begingroup$ And in Eevee he must not forget to activate the Ambient Occlusion option in the Render panel $\endgroup$
    – moonboots
    Mar 21, 2021 at 11:18

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