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I accidently duplicated my mesh and can't go back anymore. When I merge by distance(remove doubles) it works but this happens, help

smth weird happens when I merge by distance

ps I tried changing merge distance, didn't work

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  • $\begingroup$ Share your file, I'll take a look... pasteall.org/blend $\endgroup$
    – Psyonic
    Commented Mar 20, 2021 at 11:24
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    $\begingroup$ You can select one copy of the duplicated mesh when you hover the mouse over the mesh and press key L. This will execute the Selected Linked operation and select the verts. But there might be more wrong that causes these shading issues. $\endgroup$
    – Blunder
    Commented Mar 20, 2021 at 11:38
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    $\begingroup$ Do you have a solifidy modifier ? Looks like inverted normals. When in edit mode select everything and SHIFT + N $\endgroup$
    – Gorgious
    Commented Mar 20, 2021 at 11:47
  • $\begingroup$ since the solution wasn't connected directly to my question should I delete the whole thing? (I'm a new user) $\endgroup$
    – feik
    Commented Mar 20, 2021 at 13:06

1 Answer 1

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Solidify modifier was inverted. SHIFT + N in edit mode while everything selected fixed the problem.

thx @Gorgious

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  • $\begingroup$ Please don't add "thank you" as an answer. Instead, accept the answer that you found most helpful. - From Review $\endgroup$
    – Emir
    Commented Mar 20, 2021 at 13:06
  • $\begingroup$ The thing I found useful is not an answer, it's a comment to my post, I can't accept it...or can I? $\endgroup$
    – feik
    Commented Mar 20, 2021 at 13:12
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    $\begingroup$ @feik It's alright, I think you have to wait a little bit before you can accept your own answer. Cheers $\endgroup$
    – Gorgious
    Commented Mar 20, 2021 at 13:24

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