Currently, I have a scene like this - Hallway But I'd like the lights to look brighter and see the actual rays, instead the space between green ones darker. It is possible to change the glow effect in the compositing tab with the glare node, but in any case, I need more absorption in the gap so that there is more contrast between the dark walls and the bright "connectors".

EDIT: I have been using Volume Scatter node, but it doesn't do exactly what I want.

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    $\begingroup$ Do you have reference image to visually understand your goal? $\endgroup$
    – Sanbaldo
    Mar 20, 2021 at 7:58
  • $\begingroup$ video - this one is similar, but again, it'd be great if there was more contrast and light rays like on this picture $\endgroup$
    – Hacker man
    Mar 20, 2021 at 8:18
  • $\begingroup$ Related - changing the shape of a spotlight blender.stackexchange.com/a/80007/29586 $\endgroup$ Mar 20, 2021 at 8:43
  • $\begingroup$ Have you considered faking it with volume emission where you want the light instead of scatter? See blender.stackexchange.com/a/72010/29586 $\endgroup$ Mar 20, 2021 at 8:45
  • $\begingroup$ @RichSedman Yes, I have tried all the methods you suggested, but for some reason I can't make the rays visible. I turned off the reflections on the metal and hid all objects except the light, and only in this way could some rays be seen. $\endgroup$
    – Hacker man
    Mar 20, 2021 at 11:03


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