So I imported a model of my sim into blender to mess around with renders and maybe try and make some CC, but (as usually the case with game extracted models) the model has these 'artifacts':
How do I get rid of them? I removed doubles, reset vectors and recalculated normals, cleared sharps, have 2 light sources with a plane underneath to bounce light off of, idk what else to do... Edit: Subdivision surface doesn't fix it, and on the other model I imported smooth shading doesn't work at all
Sims likes to use overlapping geometry for things like beards and hair and upon removing doubles the polygons still look messed up. I remember there might be double polygons sometimes but I don't remember how to clean them. This one shows only with subsurf
And random walk subsurf for some reason looks like this (after removing doubles)
Ok, I see why the second model is messed up now
The first one looks alright though, must be something else...
The proposed answer was wrong, I mentioned I checked the normals and then someone proposes to check the normals and closes the question.