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I sculpted a model, I retopologized it, and also uv mapped it. Now I want to give texture and colour it.

How to begin? Should I bake normal,ambient occulsion maps first then texture the uv planes? Or the other way around?

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  • $\begingroup$ hello, are you sure it will make a difference if you bake first? $\endgroup$
    – moonboots
    Mar 19, 2021 at 12:53
  • $\begingroup$ I dont really know, that's why I am asking $\endgroup$ Mar 19, 2021 at 13:47
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    $\begingroup$ You can bake the normals whenever you want, I'm not familiar with AO baking though, I guess it depends on how you want to use AO? $\endgroup$
    – moonboots
    Mar 19, 2021 at 13:57

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