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I'm trying to simulate a cloth patch which is a rectangle to "stick" to something irregular like a forehead, so I thought of animating it by using a force field animation and it pushes it against the object. But obviously when I reset the animation it goes back to its 'stiff' regular shape. Is there a way I could keep the animation frame as my default instead of sculpting or something? I also want a way to make the cloth more taut2. enter image description here

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