I have a keyed particle system with three objects, 1 controller and 2 items. Item A turns its particles into item B, and the three items share the same particle system, so it works, but the item B starts its animation before (since it has the same animation as the item A). What I need is that the item B is invisible and begins to appear thanks to the particles given from item A.
Is this possible? Even if I hide the emitter (Item B) it still appears forming the particles.