# Is there a way to change the particles from the second item on a keyed particle animation?

I have a keyed particle system with three objects, 1 controller and 2 items. Item A turns its particles into item B, and the three items share the same particle system, so it works, but the item B starts its animation before (since it has the same animation as the item A). What I need is that the item B is invisible and begins to appear thanks to the particles given from item A.

Is this possible? Even if I hide the emitter (Item B) it still appears forming the particles.

• Did you try unchecking Camera under Ray Visibility? – VRM Dec 30 '14 at 20:18
• Also, your question is a little unclear. Could you clarify the content and title? – VRM Dec 30 '14 at 20:18
• I don't know how to really explain it since i'm new in the particle systems, i'll upload a video of the problem. – beavoru Dec 30 '14 at 20:25
• Ok, already uploaded the video, dropbox.com/s/gygw1uc086mxrn8/clip0002.avi?dl=0 i have the letter ''L'' the item A is the one from the left, and the item B the one from the right, the item A fills the item B with particles and that's what i want, but the item B starts before, since they both share exactly the same particle system, and if i change the item B particle system, the keyed animation is lost... What i want (taking off all the technical things) is to form a letter (with particles) from 0, but still having this kind of animation, since i need it for making something later. – beavoru Dec 30 '14 at 20:30
• – VRM Dec 30 '14 at 21:13