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I'm trying to figure out if it's possible to add a hole/s in volumetric clouds whether it be in the mesh or some kind of texture trick, but I'm having no luck at all. I also need it to be able to be animated.

Using eevee 2.92

I'm looking for a similar effect to these.

enter image description here enter image description here

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  • $\begingroup$ Hello :). No, you can't really add holes to a 'Volume' in Eevee. All volumes are simplified to simple rectangles unlike in Cycles. $\endgroup$ Mar 20 at 16:19
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This is not volumetric and this is not exactly the same effect (I'll edit if I find something closer to what you show) but you could do something like that:

enter image description here

I've created a bezier circle and a cylinder, given the cylinder an Array modifier (with Fit Type > Fit Curve with the curve as Curve) + Curve modifier (with a bezier circle as Curve Object) + Subdivision modifier + Displace modifier (with a Cloud texture):

enter image description here

Then I've given 2 or more shapekeys to the cylinder, stretched it so that it deforms, and keyframed the shapekeys:

enter image description here

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  • $\begingroup$ What else did you do, I tried it and all I got was a wiggly mess. $\endgroup$ Mar 21 at 22:53
  • $\begingroup$ maybe share your file so that I can see why you failed: pasteall.org/blend $\endgroup$
    – moonboots
    Mar 22 at 6:03
  • $\begingroup$ Here, I haven't done the shape keys yet. pasteall.org/blend/840884b2061341df919927b19959fc44 $\endgroup$ Mar 22 at 7:10
  • $\begingroup$ For the Array modifier, choose Relative Offset axis > Y, and for the Curve modifier, choose Deform Axis > Y. $\endgroup$
    – moonboots
    Mar 22 at 7:14
  • $\begingroup$ Oh wow, I'm dumb, sorry about that. Just making sure the shape keys are you scaling it. $\endgroup$ Mar 22 at 7:26

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