Motion Tracking anomalies in Blender v2.83--My class project for animation VFX. Am attempting to crumble a building via an animated meteorite hit VFX, but after using Cell Fracture, the Image Texture used as the Material is acting weird.
If I delete the odd blocks, that leaves holes in the structure before the meteorite hits Cell Fracture.
I tried 'Flip Normals' but that didn't repair the anomaly.
Any/all help appreciated. Working in Blender v2.83 on my home desktop PC with Windows 10.
Need to finish project by this Sunday night 3/21!! Eek!!