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New to Blender. Let's say I have a cylinder and rectangular prism that intersect each other along their long sides, like so:

enter image description here

I want to merge these shapes in a way that eliminates the intersecting edges but preserves their external geometry, something like this:

enter image description here

What is the best way to do this?

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The Boolean modifier should work perfectly for this purpose.

  • First, split the separate parts into individual objects (P with everything selected in edit mode).

  • Then, add the Boolean modifier to either of the objects, set it to Union, and select the other object. You can further edit the mesh by applying the modifier (⎈ CtrlA).

After applying the modifier, you will be left with two objects: the joined mesh and the target object of the modifier.

enter image description here

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  • $\begingroup$ Thank you, this is exactly what I needed! $\endgroup$ Mar 17 at 4:48

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