I have several objects that all make up one big person. I want to rig this person but I can't because whenever I add a vertex group to weight paint, it only adds it to one of the objects. I don't understand how I'm supposed to rig several objects as one body (without merging it as one object, which I cannot do.)
Am I doing something wrong?? People act like weight painting is really simple but they always do it on one big mesh.
Edit: Also how do I attach a vertex group to a bone.