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I'd like to be able to define a Render Region and recall it, if possible. Is there a way to do this? As it is now, a drawn Render Region is only temporary, and only one can be drawn at a time.

You can see the drawn render region below, and as I work on the project, I render the animated faders again and again. I'd love it if I could get the render region consistent from time to time instead of having to redraw it.

enter image description here

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  • $\begingroup$ Hello :). As an alternative - You could duplicate your camera, lower the sensor size and use lens Shift to move the view. $\endgroup$ Commented Mar 16, 2021 at 19:57
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    $\begingroup$ I've seen this post, and while it's somewhat helpful, it's not quite what I'm looking for. I suppose what I'm looking for isn't possible, but the idea is to be able to save a render border as an object that can be named and recalled as necessary. I've got a bunch of animated objects in my project I need to export separately. I would like to assign render regions to each of the exported elements, so I end up with consistent output through my many revisions. As it is, the render border is something that's drawn and deleted - it's just such a temporary entity! $\endgroup$ Commented Mar 16, 2021 at 20:49
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    $\begingroup$ Hello again :). One another solution comes to mind - you could create your own render border using a plane with a "window" cutout and a holdout shader. The plane will render as a transparent area - which takes no time to render with adaptive sampling on. $\endgroup$ Commented Mar 16, 2021 at 23:02
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    $\begingroup$ That's a great idea, too! Will try it out! $\endgroup$ Commented Mar 17, 2021 at 10:51
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    $\begingroup$ That is definitely the best solution so far - works perfectly. Thanks!! $\endgroup$ Commented Mar 17, 2021 at 12:13

2 Answers 2

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You can make a script like this:

import bpy

max_saves = 4  # if you have that many saved regions, trying to create a new one will throw an error
               # remove old saves to create a new one

save_name = "restore_render_regions_{}.py"

out = "import bpy\n\n"

for name, scene in bpy.data.scenes.items():
    out += f"scene = bpy.data.scenes.get('{name}')\n" \
    f"if scene:\n" \
    f"    scene.render.border_min_x = {scene.render.border_min_x}\n" \
    f"    scene.render.border_max_x = {scene.render.border_max_x}\n" \
    f"    scene.render.border_min_y = {scene.render.border_min_y}\n" \
    f"    scene.render.border_max_y = {scene.render.border_max_y}\n" \
    f"# --\n\n"
    
for i in range(max_saves):
    filename = save_name.format(i)
    if filename not in bpy.data.texts:
        break
else:
    raise MemoryError("Number of saved render region states exceeded the limit - increase the limit or " \
        "remove old saves")
        
file = bpy.data.texts.new(filename)
file.write(out)

Running it will create another script named restore_render_regions_{0}.py with saved region coordinates, so you can run the automatically generated script to restore the coordinates at any time (the Texts are saved with the file).

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I sometimes use in menu bar View > Viewport Render Image.

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