1
$\begingroup$

I was curious to know if there is a way to go about asiging a character I've made to an existing mixamo skeleton. My own model is in fact rigged, but I wasn't sure if I could temporarily assign him to the skeleton for a walking animation.

Base model with a Skelton and mixamo walking skelton

$\endgroup$
1
$\begingroup$

Create a copy of your rigged character, go to the first frame (or a rest pose frame, if it does exist), use your rig to copy the pose of the Mixamo rig as close as possible, then go to the modifiers and apply the armature modifier.

Not necessary, but if you want to stay clean at this point you can delete the rig and all vertex groups.

Select the character, shift select the Mixamo rig and press Ctrl P (Automatic weights).

Then you can turn on and off the visibility of the two versions of your character.

$\endgroup$
1
  • $\begingroup$ Would you happen to have more info on that?? I'm having a really hard time trying to get it done. @josh sanfelici $\endgroup$
    – user116231
    Mar 24 at 5:05

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.