I'm pretty sure this has been asked before, but for the life-o'-me I couldn't find it.
How would one setup the physics for rope in Blender Game Engine?
- I tried soft-body; didn't work
- Incremented/decremented the properties in different ways; didn't work
- tried writing my own; fell on it's face
So how would I make a long object move like a rope. I was planning on using it for 'dreadlocks' like the wookies from Battlefront-2 so it needs to be able to sustain being moved constantly by animations.
other uses include