so a client asked me to resculpt this wolf cub mesh that he purchased online into a dog.
The wolf cub mesh comes pre-rigged and animated in Unity.
After I sculpted it into a dog and parent it to the armature in Blender the animation has slight deformation no matter what I tried. I reassigned vertex groups, applied transformation but still.
The client wants me to make sure that the animation will work exactly the same with this edited mesh in Unity.
I have no experience in Unity but can anybody please tell me what I can do to make the newly edited mesh works smoothly with the original armature? I will attach my blend.file down below!
Here is a screenshot of the weight painting of the right eyelid. The right eye has even more influence on the face.