I am attempting to use geometry nodes to scatter stuff and I have a handle on the basics of the Point Distribute - Point Scale - Point Instance chain that allows for basic scattering.
However, I am attempting to Add an Attribute Randomize to ensure that my scattered objects aren't all pointing in the same direction. However, while every tutorial I have watched puts "scale" in that Attribute field, I would love to know what else can be placed there.
I know that this is in-process, but I'm sure there has to be a running log of variables. I've tried every permutation I can of 'Z-Rotation' but nothing yet.
Thanks for your attention.
Update: Though it was enough, but no... not yet. I was misreading the screen. When I zoomed in, it wasn't correctly rotated.