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I have a mesh that is mountenous terrain. I also have an svg dataset with the houses that belong on that terrain. But that second dataset has no height invormation. Now I got my mountainous terrain as one mesh in blender and I imported the svg data as one mesh. Is there a way to snap all the vertices from the buildign data set mesh to the surface of the topographical mesh without doing one by one? There are tousends of houses.

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    $\begingroup$ Related blender.stackexchange.com/questions/174727/… Since houses are generally level to ground a method is to set origin of house to ground and shrinkwrap it and a "skirt of verts" to surface, to make it look like it is on a flat foundation, rather than overhanging. $\endgroup$
    – batFINGER
    Commented Mar 14, 2021 at 15:16
  • $\begingroup$ The Problem is, my houses are not objects, It's one entire mesh. So I would need to tell the vertices of the buildings-mesh to place themselves on the z axis where to topographic meshes vertices are. But I am not that well versed in Python for Blender. $\endgroup$
    – copy paste
    Commented Mar 14, 2021 at 15:50
  • $\begingroup$ Can they be separated eg P Loose Parts ? $\endgroup$
    – batFINGER
    Commented Mar 14, 2021 at 15:52

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