4
$\begingroup$

I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding procedural Textures to it.

As you can see, the clip is made up of a rough transparent plastic material:

enter image description here

The clip is a model with an inside with correct normals so the refraction works. On here I saw others use a mix shader with some Gloss and Diffuse to make it less glassy. But that did not really work. Is my factory to high? Here is the shader I used:

enter image description here

$\endgroup$

1 Answer 1

7
$\begingroup$

For basic materials like plastic, glass and metal, you only need Principled BSDF.
Rough plastic has similar properties as rough glass.

  1. Transmission = 1
  2. Roughness = 0,2
  3. That's it.

enter image description here enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .