I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding procedural Textures to it.

As you can see, the clip is made up of a rough transparent plastic material:

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The clip is a model with an inside with correct normals so the refraction works. On here I saw others use a mix shader with some Gloss and Diffuse to make it less glassy. But that did not really work. Is my factory to high? Here is the shader I used:

enter image description here


1 Answer 1


For basic materials like plastic, glass and metal, you only need Principled BSDF.
Rough plastic has similar properties as rough glass.

  1. Transmission = 1
  2. Roughness = 0,2
  3. That's it.

enter image description here enter image description here


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