0
$\begingroup$

I am trying to gradually make an object transparent. To this end I mixed in a Principled BSDF with an Alpha of zero. node setup

However, this results in the following black artifacts in the picture (shaded image for comparison): artifacts shaded image

Is this due to some shady normals issue? is there a better way to make objects transparent? Thanks in advance!

$\endgroup$
0
$\begingroup$

Assign a higher value to Render Properties > Light Paths > Max Bounces > Transparency

$\endgroup$
1
  • 1
    $\begingroup$ Hello and welcome, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer, low quality posts may be removed at some point. Could you edit your post and provide some more details about the procedure and why it works? Perhaps add a few screenshots illustrating the workflow and final results. See How do I write a good answer? otherwise it may be converted into a comment. $\endgroup$ – Duarte Farrajota Ramos Mar 13 at 2:04

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.