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I have a mesh with a crooked origin. I understand how to center the Origin to its center of mass, a component selection or to the 3D Cursor. No issues here.

What I can't seem to find is how to Align, or Oriente the origin to affect the Local Origin of my Object permanently.

It seems that all Origin tools affect the Location of the Origin, but not the Rotation.

Thoughts?

-Berube

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