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I am kind of new to blender and am just getting use to making things that remain in one position. This question might not make sense but I was wondering if there was anyway, once you've finished modeling say a human body could you put it in a different position, (say in a bath tub with legs up on tub) without sculpting a different thing. Like could I grab parts of my first model whos just standing straight and put them in different positions without messing up the whole mesh? Every time I try and move a body part the whole thing gets messed up. I hope that makes sense... thanks!!!

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  • $\begingroup$ This is done by constructing an armature of bones and rigging the model to the armature, then you move the bones around to move the model. (I'll let somebody with more experience in the process give a full answer.) $\endgroup$ – PGmath Mar 11 at 19:14
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In Sculpt Mode there's a relatively recent addition called the Pose Brush. It attempts to move parts of your model as though you had rigged it with a skeleton.

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  • $\begingroup$ I don't have the pose brush, do I have to download a new version of blender? or can I just add it from the settings in the version I have now?? $\endgroup$ – Clowncar416 Mar 14 at 21:27
  • $\begingroup$ @Clowncar416 It was added in 2.83 it looks like - youtu.be/OrhfjhdlRUc $\endgroup$ – Allen Simpson Mar 14 at 21:40
  • $\begingroup$ I don't think you have to do a face set setup to use the pose brush I was just trying to find what version it was added in $\endgroup$ – Allen Simpson Mar 14 at 21:42
  • $\begingroup$ Okay thank you so much for your help!! :) $\endgroup$ – Clowncar416 Mar 16 at 18:11

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