2
$\begingroup$

enter image description hereenter image description hereenter image description here

I have this weird texture stretching on the top of the barrel, how can I fix it. I tried box projection, didn't change anything. I have subdivision modifier active. Thanks

$\endgroup$
4
  • $\begingroup$ please share the UV map screenshot of the object $\endgroup$
    – Sanbaldo
    Mar 10, 2021 at 20:29
  • $\begingroup$ This is actually without making any seams,default UV I think, I tried adding some, it showed different results but none of them was actually correct. So I assume I am not doing something right. Thanks! $\endgroup$
    – Radoon
    Mar 10, 2021 at 20:38
  • $\begingroup$ In UV editor try "Average Island Scale" and then "Pack Islands". $\endgroup$ Mar 10, 2021 at 20:41
  • $\begingroup$ @MarkusvonBroady didn't help, tried but same problem still ocurs. Thanks anyway $\endgroup$
    – Radoon
    Mar 10, 2021 at 20:50

3 Answers 3

4
$\begingroup$

overlapping edges made that error.

enter image description here

Try selecting it and scale it down.

you can use the uv sync selection as your help in selection.

enter image description here

also try to change your seam to a better suited position. enter image description here

$\endgroup$
4
  • $\begingroup$ It is, but actualy there is three overlapping edges, and even some more vertices.I don't know how I managed to do it but I can't fix it right. Even if I scale them all, of 2 of them or just one. Maybe going over again this top part is best idea. $\endgroup$
    – Radoon
    Mar 10, 2021 at 21:13
  • 2
    $\begingroup$ if it's too complex just add a seam in the problematic area and unwrap it again $\endgroup$
    – Mobin
    Mar 10, 2021 at 21:39
  • $\begingroup$ That helped, still no 100% accurate but it will not be seen from very close distance so it will manage. Thanks! $\endgroup$
    – Radoon
    Mar 10, 2021 at 21:46
  • $\begingroup$ np. updated the answer for a suggestion on uv seam. $\endgroup$
    – Mobin
    Mar 10, 2021 at 22:41
4
$\begingroup$

When you are modeling a 3d object you need to study it. How a wooden barrel built?

check this out: enter image description here

A wooden barrel is made from a set of wooden boards (with a concave shape) disposed in a circular way to create the external structure.

The head is just a cylinder put on the top of the barrel. It's another material and another piece.

enter image description here

So I suggest to rethink your object starting from different 3d shapes. The textures will follow easily when you'll have better parts. Check this shapes:

enter image description here

$\endgroup$
2
  • 1
    $\begingroup$ Very nice suggestion for future 3d models and workflow, seems complicated, but probably worth a try. Thanks for advices! $\endgroup$
    – Radoon
    Mar 10, 2021 at 21:41
  • 1
    $\begingroup$ While a nice overview this in no way addresses the actual problem at hand ergo not an answer. $\endgroup$ Mar 11, 2021 at 14:23
1
$\begingroup$

Try selecting the center vert/loop on top and use Ctrl + Numpad + to Select More until you've grabbed the necessary loops and then try adjusting your UVs.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .