I use blender as a network client. I'm able to know when objects are updated (via handlers). But I would like to notify the server when a object (or mesh, animation, etc.) are removed, how can I do this? (Should I keep a list of all objects, and compare with existing?)

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    $\begingroup$ I would try saving a list of object names in a scene_update_pre function then compare that with a scene_update_post list of objects. $\endgroup$ – sambler Dec 28 '14 at 5:58

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