I have this structure:
I want to place some tiles between the poles. As you can see I already started. I modeled a single tile, and I proceded to duplicate it and place it by hand until I got a section covered.
Now though, I obviously end up with sections of the tiles inside the mesh of the supports. I tried to fix this simply by erasing the exceding parts and trying to connect the remainings to the poles as best as I can. But I still end up with some intersecting mesh. When I render it it doesn't look extremely bad, but it's not exactly perfect. And I'm also worried about texturing.
I was wondering if there was a better method to achieve this; To have the tiles connect to the poles but without intersecting or going so far as to have sections of tile inside the poles.
For the smaller poles intersecting the bigger ones I had the same problem, I resolved it with the boolean modifier. But it wasn't that easy since I ended up with lots of triangles on the meshes that I fixed by hand. I also have some disconnected parts, hardly noticeable though.
This is the blend file: http://www.pasteall.org/blend/33562