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When I bevel this edge the bevel heads up to the right, instead of heading straight up the Z axis. What am I missing here?

Before

After

Project file: lopsided_bevel.blend

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If you turn on Face Orientation in Overlays, you will see that some of your faces are pointing in different directions. Recalculate your Normals to fix it:

RecalcNorm

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  • $\begingroup$ Ha, I feel dumb now. The way that geometry was created I can't imagine why the normal flipped on me. Gotta remember to look for that. Thanks so much for looking at my project. $\endgroup$ Commented Mar 10, 2021 at 17:20

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