1
$\begingroup$

When I bevel this edge the bevel heads up to the right, instead of heading straight up the Z axis. What am I missing here?

Before

After

Project file: lopsided_bevel.blend

$\endgroup$
3
$\begingroup$

If you turn on Face Orientation in Overlays, you will see that some of your faces are pointing in different directions. Recalculate your Normals to fix it:

RecalcNorm

$\endgroup$
1
  • $\begingroup$ Ha, I feel dumb now. The way that geometry was created I can't imagine why the normal flipped on me. Gotta remember to look for that. Thanks so much for looking at my project. $\endgroup$ – glen_candle Mar 10 at 17:20

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.