I am trying to optimize my scene, in terms of memory.
I figured I could use linked duplicates for things like chairs and tables that are the exact replicas.

But I when I turn on scene stats on display, I see face count still go up even after duplicating linked, it is like I duplicated it the typical standard way.


1 Answer 1


Facecount of linked duplicates only concerns base mesh faces.
If a linked duplicate has modifiers (like Subdivision surface), the facecount still goes up.

To keep facecount down even with modifiers, use Collection Instances instead.

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .