I'm trying to create a glass block and have it so the light color changes according to the glass color.
I want a lighting effect like the blue glass (texture-less) block, but with the "streaks" of the glass blocks provided by the image, as well as the glass color.
Top: Non-textured glass block, with the intended lighting effect seen on the background Bottom left: Blue Glass block w/ image texture Bottom right: Glass Block w/ image texture
I want the blue glass block to cast a blue shadow, but it's casting a gray shadow. The plain glass, however, is fine. Both images have alpha channels.
Glass block nodes w/ image texture:
I've used glass, transparent, and translucent shaders in a "mix" in various combinations with no luck. The shadows remain the same.