I have 2 Kitbash3D kits, which are huge and contain thousands of assets, plus I'm getting smaller Mech parts kits from an artist from ArtStation.
I want to create a workflow in which I can open the kits and just drag and drop them quickly in Blender to concepting and sketching.
What am I looking for
- A good asset browser, where I could see the 3D models by thumbails, tags and more. Cinema4D has "Content Browser" which is exactly this (example).
- Due to some kits and scenes being very big (for example: https://kitbash3d.com/collections/kits/products/aftermath) I would like to have those scenes open in a separate Blender instance or even open in the "Content Browser" and then just selecting the objects I want and pasting/dragging into my main Blender scene.
- When I try to open a Kitbash3D file (2.2GB+), it takes minutes upon minutes, every time I open the kit, being discouraging to work (computer specs: 64GB ram, GTX 1060 16GB, i7-7700HQ 2.80GHz). And then, if Blender doesn't crash, the scene is extremely slow, making it impossible to sketch with the kit itself.
As a test, I installed the trial of every major 3D software, and they all managed to load quickly and I could drag and drop individual parts of the kits. But I don't want to use commercial software, I want to use Blender.
- No way to paste data in Blender, no way to navigate external assets. I know a kind of Asset Browser is coming in 2.93, but it still will take some time and will require me to convert every possible model and asset to the Blender Asset Browser format.
- How does one work with Kitbashing in Blender, considering the problems I presented?
For example, I found this video which shows how to Kitbash in Blender. But it takes into consideration opening a small kitbash library .blend file and then sketching in the file itself, and not loading additional assets or kits.
- How does one have an asset library with Blender composing of models, textures and more? And what is your workflow to work with this asset library?