As the title says. This is similar to this answered question, but before marking it as a duplicate please note there's a problem with that post: it is outdated.

Basically, all existing answers that I found on various sites refer to pressing some Animate button as a way of triggering the process of saving to a file, and the button has disappeared. On the current interface the most similar one I found is Render → Render Animation at the top menu, but all it does is creating a new window with a playback, which has no obvious way of finally triggering the save to a file (and I also found a Sequence Render Animation menu elsewhere, which seems to do the same thing).

I've been searching for about two hours already, and I'm kind of becoming desperate at this point. I find amusing that Blender even has a documentation about setting up a video output, but it lacks the most crucial step: how to make those properties result in an actual video file.

For reference, below is a screenshot of the current interface.

Blender 2.92.0 GUI

At the top-right half of the window you can see a panel with video output settings: a codec, a quality, and most importantly there's an output directory. But whatever I do in the program, the output directory is always empty.


1 Answer 1


I found it! Turns out, it is the menu RenderRender Animation: it makes a window pop up, and after that window finishes playing, a video file appears.

But as I mentioned, I tried that menu and it didn't work, right? So why wasn't I finding it? Well, turns out when you set up the output directory for a file, you must end it with a slash. Otherwise the last /-separated chunk of the text would be interpreted as part of a resulting filename. Which means that if I wrote a path /tmp/foo (expecting the file to end up in the /tmp/foo directory that I created), then it saves to a file like /tmp/foo-SOME-POSTFIX.mkv, and I had too much stuff in my /tmp directory, so I simply missed it.


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