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I have downloaded Radeon ProRender 3.0.8 for MacOS. I am using MacOS 11.1 Big Sur with a AMD Radeon Pro 5300M 4 GB. This runs on Blender 2.91.0.

After installing the add-on I wanted to select the ProRender as the current render engine. However, when I do select ProRender, the viewport becomes empty and in the corner the following error message is displayed:

ERROR | `Object` object has no attribute `cycles_visiblity`. Please see logs for more details.

Under logs I have found the following:

Mar  6 21:28:07 MacBook-Pro Blender[2030]: getattrlist failed for /System/Library/Extensions/AppleIntelKBLGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelKBLGraphicsGLDriver: #2: No such file or directory
Mar  6 21:28:07 MacBook-Pro Blender[2030]: getattrlist failed for /Library/GPUBundles/AMDRadeonX6000GLDriver.bundle/Contents/MacOS/ATIRadeonX6000SCLib.dylib: #2: No such file or directory
Mar  6 21:28:07 MacBook-Pro Blender[2030]: getattrlist failed for /System/Library/Extensions/AMDRadeonX6000GLDriver.bundle/Contents/MacOS/ATIRadeonX6000SCLib.dylib: #2: No such file or directory
Mar  6 21:28:07 MacBook-Pro Blender[2030]: getattrlist failed for /System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat: #2: No such file or directory

Does this mean, that Radeon ProRender is not installed properly? Where exactly is the mistake and how to overcome it?

Why does my Radeon ProRender driver not work?

Note: I have found a post that says, that Radeon ProRender can be used for my device.

This post claims, that I have to switch off cycles. However, it is not even displayed as an option for me.

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