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I recently created an armor with various bones. But when I go to connect them it starts to rotate in all directions for no reason. I have constrained the bone of the lower arm with the inverse kinematics command ... When I go to select the second bone after the objective pole it starts to rotate, even if I change the angle pole it doesn't fix.

How do I solve this?

enter image description here

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ok, i'm very stupid ... i didn't add the chain length. For all those who don't understand I mean the length that the movement has to influence: this right here enter image description here

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