For my work I need to merge lots of different characters into one animated alembic. For that I use models generated with Character Creator 3 which share the same mesh data. Joining them as shapes works well enough, but problems start with armature which doesn't want to work with new blendshapes. Examples in GIFs below

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I tried linking blendshapes with armature scale using drivers but problem intensifies enter image description here

Any idea how to fix this problem?


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