I am trying to texture this model, But I didn't retopologize it because I found that a bit difficult.

This is what it currently looks like:

This is what it currently looks like

I put him in some armor:

I put him in some armor

I made an attempt to texture him here:

I made an attempt to texture him here

This blend file is a previous save because the current file is too big, What am I going wrong?


Mesh edit mode

How would you texture him without artifacts?

  • $\begingroup$ By the looks of it you arent texturing it , just applying a material... $\endgroup$ Commented Dec 25, 2014 at 21:25
  • $\begingroup$ Hello thanks for replying, i am new to blender and don't really know much, how would i begin to give him skin so he looks more like a rhino man? $\endgroup$ Commented Dec 25, 2014 at 21:32
  • $\begingroup$ i added some links , one of them have a rhino man texturing $\endgroup$ Commented Dec 25, 2014 at 22:47
  • $\begingroup$ What method of sculpting did you use? You may need to do some retopology for UV unwrapping to be practical. $\endgroup$
    – gandalf3
    Commented Dec 26, 2014 at 0:00
  • $\begingroup$ Thanks Knuckles i will have a look, and i used a bit of dyno and normal sculpting. unfortunately my first try at retopology came out having problems $\endgroup$ Commented Dec 26, 2014 at 10:42

1 Answer 1


So you need to know the basics of UV unwrapping .

UV unwrapping


You also need to know how to texture , You dont need to texture it , you can also use materials but it isnt the best idea if you arent using it only for rendering :


Also be sure to look at lots of references and watch how other people do it :


there is also Clone painting , Shown in this video


And since you are beginner you might want to take a look at basic texturing :


  • 3
    $\begingroup$ Link only answers are generally discouraged as if the linked site goes down so does this answer. Please provide at least some of the steps to answer the question within the answer itself. $\endgroup$ Commented Dec 25, 2014 at 23:14

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