1
$\begingroup$

enter image description here

I wanted to rotate the nut in the picture around its own z-axis. So I turned the transform orientations to Normal. But somehow the rotation of this object as well as of the two adjacent obejcts ehaves in a way I don't understand. When I move the object along its normals it behaves the way I would expect.

I also added a new object (the cube in the background) and tried to do the same with it which works well.

If this is of any help: I originaly rotated the object this way by snapping it to another face, afterwards made linked copies and used a mirror modifier. But I can't seem to get behind this issue.

$\endgroup$
1
$\begingroup$

Your object has a Delta transform (Rotation X = 90°)

  1. Clear rotation in your Delta transforms
  2. Add +90° to your regular X Rotation and press Enter
  3. Done.

enter image description here

$\endgroup$
2
  • $\begingroup$ That worked. Thanks a lot! :) $\endgroup$
    – rotben
    Mar 4 at 21:27
  • $\begingroup$ No problem :). Good luck with your project. $\endgroup$ Mar 4 at 21:29

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.