0
$\begingroup$

I'm using dynamic paint to simulate a marker on a paper using true-to-life dimensions. The brush is set to use proximity (distance 0.001) and I notice that the resultant paint is offset a couple vertices to the xy direction.

(1) Is this something that can be fixed? I have tried adjusting it to use mesh for paint, I have adjusted falloff, projection, the brush geometry (cone and sphere), and subdivided the canvas and nothing corrected it.

(2) If this is not something that can be fixed, how can I compensate with the shader? The vertex color node does not have any inputs that I could do a transform on.

Here's a demo of the issue:

enter image description here

$\endgroup$
0
$\begingroup$

I found that using "Image Sequence" format for the canvas instead of vertex was a far simpler solution that solved this problem (or at least made it easier to work on).

I'll leave this question unanswered as there may be a better solution that someone may find.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.