# How to trigger something when a game property equals a (certain value)

How do I trigger something when a game property equals a certain value?
So Here is what I have done.

myprop = own['prop']
if myprop == 50:
own.applyRotation((0, 0, 0.5),True)


• Can you use logic bricks? Dec 25 '14 at 22:02

The script is checking if prop is an integer equal to 50, but the property is actually a string.

Solution 1

Change String to Integer in the Properties panel

Solution 2

Change

if myprop == 50:


To

if myprop == '50':


Going forward if you enable the console (Window -> Toggle System Console) it will let you know when these sort of errors happen.