I have seen in this video a workflow that i find very interesting, however I'm having problem getting the dynamic topology part right, starting at 4:25 you can see the author of the video sculpting with very narrow and precise lines, such as those which can be seen in this screen:
However, after copying his brush and detail size (and using basically a sphere with a level 1 subsurf modifier applied as he does) the lines i get are VERY ugly:
Also the polished area on the right doesn't look nearly as smooth.
After messing up with the settings for quite a while I can't find out how to obtain such a nice looking result, I think I am missing something very obvious, being a complete beginner to blender.
So, how can i obtain such precise details when sculpting with dynotopo turned on?