I am animating this long walk for a character. And it is super easy to duplicate the keyframes of the walk cycle. But I'm facing the challenge of keeping the Torso (The Root) consistently going forward on the Y axis. I am not a big fan of NLA. And I also want to add some nuances to the walk throughout the animation, so for me the Action Editor is a no go.
In the Below Image on the Graph Editor, I managed to manually duplicate the Y keyframes from 1 to 41. At frame 41, the walk cycle ends and I have to repeat it a couple of more times. But unlike the rest of the walk cycle keyframes, the Torso's are not stationary and they have to dynamically translate along the Y channel. Is there a way I can extend "prolong" this curve consistently across in the Y Location Channel?
I also attached the Blend file for your reference.