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How to set the bone origin of rotation from picture 1 to picture 2? The origin of bone is set to the Grid Axis' root, not the root of the bone itself enter image description here

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  • $\begingroup$ It sounds like you changed the origin position of a bone to something other than its head, which I thought was impossible. Regardless, can you provide a mesh-less version of the armature to study (mesh-less to protect your model, but be sure to “purge all”)? $\endgroup$ – ZargulTheWizard Mar 4 at 5:30
  • $\begingroup$ Definitely share your file. blend-exchange.com $\endgroup$ – R-800 Mar 4 at 6:34
  • $\begingroup$ This is the mesh-less file. But without mesh, the rig is back to normal like the picture 2, I don't understand why <img src="https://blend-exchange.com/embedImage.png?bid=QAJdkgAj" /> $\endgroup$ – BlackXIII Mar 4 at 7:01
  • $\begingroup$ Probably you have globally set the transform pivot point on the 3D cursor instead of the default median point (check the 4 buttons on the center of the header of the 3D window). $\endgroup$ – josh sanfelici Mar 4 at 7:27
  • $\begingroup$ @joshsanfelici yes that is it. Thank you. $\endgroup$ – BlackXIII Mar 4 at 8:16

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