so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (but the texture coordinate at generated);
however when it was baked i wanted the textures with tiles to aling, so i put the texture coordintes on UV so i could that. then we i tried baking it again it just picked a random image in allmost every material. How can i prevent that from happening?