Im curious if there is anyway to invert a wireframe so that it makes cuts in the mesh rather than form a wire, if anyone has a solution that would help in the scenario without using the wireframe modifier that would be appreciated as well, thank you
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$\begingroup$ Makes cuts in the mesh? $\endgroup$– R-800Commented Mar 2, 2021 at 23:04
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2$\begingroup$ maybe overlay this cube over the solid one, apply modifier and use boolean difference to cut wires out of another cube $\endgroup$– Mr ZakCommented Mar 2, 2021 at 23:14
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1$\begingroup$ Duplicate object, have one with wireframe modifier, add boolean? $\endgroup$– Nascent SpaceCommented Mar 2, 2021 at 23:14
1 Answer
Is this a hack?
First, give your object a vertex group, set to a very low weight for all vertices.. mine's called 'Shell_VG'
Give your object an Edge Split modifier, on all edges, followed by a Solidify Modifier, set to fill the rim, and weight the 'Shell_VG' group.
Then a Displace modifier along normals to shrink the faces, and a Mask modifier aimed at the shell vertex group, set to a higher threshold than the one you set originally.
For the pink result:
If you don't mind solid faces, you can cut out all the masking steps.
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$\begingroup$ This could be done with shaders, too, if you don't need the geometry, or you could use a variation on this method, which uses bevels, rather than displacement.. $\endgroup$– Robin Betts ♦Commented Mar 3, 2021 at 10:42