I would like to be able to use keys like XF86AudioMute, XF86WWW, etc. for keyboard shortcuts in Blender. Apparently Blender has a few multimedia keys set up by default:
However, when I try to assign, for example, XF86AudioMute to an action in Blender, it sticks at "Press a key" just as if I had pressed nothing at all:
Why does it do this?
Some background information:
I have a Logitech G600, which is a mouse with a lot of buttons (22). I'd like to use these buttons in Blender, but I haven't figured out a particularly good way to do this.
The way the mouse presents the buttons to the computer is a little weird. As I have it set up, the left/right click, MMB, scroll up/down, and back/forward buttons are all normal mouse buttons, and Blender agrees with me; to set the back button on the mouse to undo in Blender, all I had to to was this:
The rest of the mouse is actually a keyboard! Using Logitech's configuration software, I can make the other buttons type whatever letters I want, and that works fine in Blender. It's really no different from having two keyboards plugged into the same computer. However, I don't like this because it doesn't allow assigning an action only to the mouse.
It is possible to then remap the keys on this mousy keyboard to other random keys that aren't on my (actual) keyboard. This works fine. The only problem is that, apart from those four in the screenshot above, I have found no keys that aren't already on my actual keyboard that Blender will recognize. How can I use these other keys with Blender?