# Object says it's zeroed on an axis, but it's not. How do I fix?

I have this object that says it is zeroed out, but it's actually not and I have a reference object to prove it. I believe it started showing this "false zero" because I joined it to another object earlier, moved it, but then separated it. Is there a way to move this object to the "true zero"?

• It depends on the object, and where you want "zero" to be in it. You could try selectcing the object and (in object mode) from the top of the viewport select Object > Set Origin > and then try something like Origin to geometry or Origin to Center of Mass. That will reset the origin of the object, then you can place it back at 0,0,0 coordinates using the transforms in the N tool menu. However, if your object had its transforms modified (and applied) when you joined it, you may have to reset it manually (by eye). – Christopher Bennett Mar 2 at 1:56